Monday, January 19, 2009


Today was C4 day. Started with a cup of tea at the pret a manger across the road from the flat, a quick chat about questions they may ask us and then over to C4 HQ and the 4IP floor to set up and do some final runs... all appeared to be working fine...

We had lunch in the cool and cheap C4 canteen, great building although supposedly very leaky. Had carribbean stew as Gok Kwan and various other slightly familiar media-y TV types sat down to their own media lunch.

At 2pm 3 members of the committee arrived excited and it seemed quite nervous about plugging in, sadly Claire was poorly and so wasnt there. We set them up with our prototype kit in all it's glory and clunkyness and took them out. Little did we know that 2 of them were marathon runners and the other equally as fit, they had to work really hard to get their heart rates into optimum but it was a close game, pictures will come along soon.

They returned without a hitch and seemed to enjoy themselves and the game, despite the low heart rates between them. We discussed the issues around it, the hardware and the possibilities of building new heart rate monitors or plugging into existing proprietry hardware and talked about the opportunities for development.

The result of the demo is still quite vague and we are left with no idea when we might hear... but as far as we could see it went as well as we hoped and the rain missed us, despite the dark thundery clouds that gathered as we were setting the game up.

So fingers crossed all round...

Sunday, January 18, 2009

We're Back... at Channel 4

Think it is time we did a new blog entry.

It's been awhile as last year involved alot of development work and not so much travelling and exciting things.

Today we are in London, in my aunt and uncle's flat near Channel 4's HQ, preparing to show Heartlands to Channel 4 people, as part of Mudlark, our new company, in an attempt to get investment in the game to take it to market. Tomorrow is the big day and we have spent the afternoon checking the map works in the area (the heart of London, Westminster - round the corner from the houses of parliament) and sorting out what we thought was the cold affecting the heart rate monitors but was something way more easy to sort out. Sods law that no matter how much the game is sorted out the last time we looked at it there is always something new that arises! But playing today round the streets of power in London is the best we have ever seen it. S fingers crossed for tomorrow.

Aside from this, things are going well with AI, we are pleased and excited to announce we have received funding from the Arts Council to work on the Dark Forest, a project in collaboration with Mobilefest in Brazil, a cultural exchange and artwork between Sherwood Forest and the Amazon Rainforest that will result in an expedition along the BR 163 road through the Amazon this summer.

So, today we worked on the game and finished early and amazingly chilled out, having wandered the streets between the flat and Horseferry Road, we then went looking for food, and found a great Turkish Restuarant where we are Meze and the best Haloumi i've ever had ( a plateful of haloumi kebab mmm...), Matt had some meat thing he was much impressed with.